![]() ![]() Damage is great (18-25), though the lack of sneak attack hurts since I wanted to reach that wildshape early. The usual stuff (Bless, Aid, etc) is also useful.Īll that strength also gives me an excellent to hit, more than making up for the 3/4 BAB (or for balancing out Power Attack). Charge onto a caster and boom he starts going down like a hellevator in Terraria. +2 from wolf form, Bull strength for +4, Enlarge Person (base type doesn't change, so Enlarge animal doesn't work but person does). This is needed for running around like a cat with mustard up the unmentionables. Throwing on Barkskin for +2AC, Mage armor for +4AC, Cat's Grace for +2 AC, sacred shield for +2AC helps a lot, boosting AC to 24 (-1 for Enlarge Person). Running on Hard means that most trips fail. While I do gain +1 to hit from str, the AC isn't that impressive at 15. Going only wolf and no buffing is a bad choice. No idea if another monk + wildshape work either, there were lots of these back then with absurd AC. Wild shape is down right weak they need it. So wildshape is quite weak I think, an alchemist with beast form may do better than druid as a shifter.ĭunno if rage power- animal fury & lesser beast totem or alchemist's beastmorph discovery would add attacks to animal forms. I think even random enemy encounters use perception/stealth skills rather than nature?Īlso, wild armor property isn't in the game either I believe. You cannot wildshape during text encounter, and there are no specific contents made for druid/ranger despite being a natural outdoor campaign. (despite lots of enemies are large animals like the temple bear, even animal companions'd upgrade to larger size) I'm not that level yet but you only get a medium animal form at lv8, making me believe larger size of animal forms aren't available. Kingmaker doesn't seem to have that, but get bear/smildon as substitution. NWN before would have upgraded animal shapes to replace the large/huge size you're supposed to get as a druid later level. Right now from what I see, wildshape seems underwhelming. In particular, Bloody Claws and Animal Growth would be interesting from the standard spell lists.Īll in all, wildshape doesn't seem a viable druid build for higher difficulties at this time. I don't know about the spells yet as I'm progressing slowly on unfair difficulty, but perhaps someone else can chime in on that. Powerful Shape and Planar Shape feats are both missing, which is a significant hit to both versatility and combat power. The combat abilities are outstripped by other options. The powerful forms are missing, and elemental shape is useful mostly for things that aren't in the game (flying, scouting etc). Most of the powerful tools in wildshape comes from things that aren't included in the game. I did have a thorough look as per your recommendation, and it doesn't look good :( The great thing about how close this is to the P&P is that there is 10 years of info out there & a lot of it is valid for the computer game. You could google for a Pathfinder Druid Guide that will give you some advice. But I haven't actually played it myself, either in the P&P or this game, so I can't advise beyond that. Decade7: In the Pen & Paper game, it's considered a powerful class, especially because of wildshape. ![]()
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